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Claire Raynor
NovaGear Limitless Inc.
117
|
Posted - 2013.05.03 15:44:00 -
[1] - Quote
I've never really known why the highsec empires needed to border one another. The area people do FW in is pretty small too.
I really like the idea of CCP grabbing the four corners of the Empire Space and ripping them apart leaving a ton of lo-sec regions between them.
As a concession I wouldn't mind the radius of the region gates to be made a little bigger - or more region gates to be put up into this new dead man's land. Amamake and Rancer aren't fun - It's kinda "Yeah, I get it" - but meh. There's something about Rancer that is just naff - whereas me losing my massive freighter off of Atlar was kinda fun (in a morbid way) it was a chase of sorts.
And my story of losing that freighter is a case-in-point of why splitting the empires up would be good. My Freighter was on it's way to the Orien Island of High-sec southeast of the Minnie High Sec. It WAS worth the risk - I'd done similar stuff before - in Amamake - risk/reward - read the EVE Kill comments on that kill - Turn Left are ace PVP'ers and I still nearly got my Freighter away!! We play games for fun - and that was fun - the chase had my heart rate up a fair bit. Afterwards loads of people started turning up to see if they could get the lootz too - dunno if there were any fights over it.
So yeah - Split up empire space - Go for it! |

Claire Raynor
NovaGear Limitless Inc.
118
|
Posted - 2013.05.09 16:06:00 -
[2] - Quote
Ohh - come on everyone. I've commented before - I think this is a top suggestion. It believe it would be great fun.
Clumps of High security space seperate by low security space - like islands - and there already are a few of these - are fun. They develop communities around them, (or at least the Orien one that I know has), and it's kind of refreshing because there doesn't seem to be that much "local character" to the vast expanse of high sec - just a few locals you always see. The Orien Island has it's own channels, there are a few corps / small alliances there, but they all have an identity and identify with being "Islanders".
I think seperating the empires would add more identity and charac |

Claire Raynor
NovaGear Limitless Inc.
118
|
Posted - 2013.05.09 16:15:00 -
[3] - Quote
P.S. - I really don't get this whole "carebear" thing. I'm defo a bear because I don't like competative elements of EVE but do like PvE and I like to grind and mine and PI - but IRL I like fishing, (jugging), and walking in the hills - and I HATE competative stuff like sport. PvP for me in EVE is not getting my Mammoths and Provi's blown up, it's about not losing my Loki when I'm exploring, it's about avoiding the fight rather than the actual fight - because I can't win against that Talos gang when I'm in a Mammoth or a Providence, PVP to me is also about identifying and protecting market opportunities.
All of the above gets more interesting with more opportunities and more variation with bigger borders and high sec islands - like what the OP proposed. |

Claire Raynor
NovaGear Limitless Inc.
156
|
Posted - 2013.07.05 06:45:00 -
[4] - Quote
After a long time - and having re-read this thread - I would again ike to offer my support to this idea!
There are already small Hi-Sec islands. They do work well. They do cause a dynamic to manifest itself that you don't get elsewhere. They do cause local flavour that is created by the "island's" inhabitants - this is spontaneous and player driven. They cause PvP to happen - it is somehow fun for everyone involved - even when I lose industrials and freighters. It's just odd - but come to Orien and check out the atmosphere - spend a week there!
I beleive that these smaller islands would scale up as larger "Islands" were created - as per the OP.
I'd love to see a careful consideration in terms of bottlenecks between the empires - a cost benefit of risk and reward - between bottlenecked direct trunks and then safer, (multi route), but indirect, (Slow), alternatives.
I'd love a neutral (ORE?) - highsec island in the middle!. . . .
- just loads of fun things that can be done
I think this would be ace |

Claire Raynor
NovaGear Limitless Inc.
156
|
Posted - 2013.07.05 06:52:00 -
[5] - Quote
Ewersmen wrote:I agree with minoc dumbest idea ever EVER......... Makes me laugh reading what you write ......oooo the carebears don't wanna come in low sec.
Lol why would you want to go in low sec when everyone one wants to blow you up constantly never ending ...Never ending
This is a sandbox people play how they want ....so if you want to play in high sec you do ....you retards throw the word carebear round like your some sort of hero ...and this idea would only make the game worse for new people.
Yes you are right - but Come to Orien and try it out for a bit. I think you might find the lifestyle quite good fun - comming from me - a Highsec LvL 4 running, high sec mining, Lo-sec PI and Lo-Sec exploration character.
PVP for me is NOT losing my industrial. It is still PvP. There are techniques to sneaking around. I would be considered a Carebear - but I don't think this proposal would hurt us.
I have no vested interests - other than I want my game to be fun for everyone. I think this would be fun. Please give the Orien island a try if you are of strong opinion against this proposal. Hand out with the pirates or with the anti-pirates like BCA - or any of the "carebear" people making a good living back and forth across Lo and High. Molden Heath is best region :) |

Claire Raynor
NovaGear Limitless Inc.
156
|
Posted - 2013.07.09 12:06:00 -
[6] - Quote
The issue of cross boarder trading - and the Pirate and gate camp thing - I think are being looked at from possibly too narrow a point of view.
Gate camps effects can be reduced by increasing the number of potential bottlenecks - this can be engineered into a game mechanic with shorter and longer routes with correspondingly less and more possible options. To fly currently from Minmatar space to Jita I can take the short route through Rancer or the longer highsec route. If in the split-empires scenario there was a direct route - but also many longer alternatives - people would have choices to make. Flight time is almost equal to profit per hour for trading - and so you would get something of a risk reward system being made manifest. Gate camps themselves are a bit of a lowest common denominator mechanic and I feel that it is a shame that a pirate has not more options available to them than the gate camp tactic. But gate camps and the mechanics that make them more-or-less the only method of entry into a losec pirating scenario is beyond the scope of the OP in my opinion although it does affect the proposal.
I don't feel the proposal's design intent is really to force people who are averse to losec into losec, I beleive the proposal can change what "LoSec" really means to players. I don't feel that the proposal's strength is in forcing more non-consentual PvP. In fact if that were to be the most significant affect then i wouldn't support the proposal because I think it would drive people away from the game.
The proposal would affect people who trade between the empires most. Undoubtedly. But would the issue be insurmountable? People run jump-freighters out and to Jita from null. But that probably raises the barrier to entry too high if these expensive and skill intensive ships were made necessary for that profession. However the creation of distinct and seperate markets would also open opportunities to traders. If managed correctly I beleive that this could give traders and all character more decisions and options for managing their EvE careers. I don't sell at Jita because the Rens market works well for me as an example. The PI changes, for example, made me think I would quit PI, but they actually made PI more lucrative for me. The PI change was a well managed change in my opinion - even though I opposed it to start with. Enhancing the character and indeviduality of local trade hubs would be a by product and would present options. Is it so great that currently Jita is so busy? Does that not actually make the world a smaller place?
The proposal fails in my opinion if there are a lot of players who really don't want to go into LoSec, (even if the proposal changes what the reality of losec actually is in practice), but do like flying between the empires at will. If these players regardless of any local trade opportunities, local regional character being created (maybe), greater access to a possibly different in nature lo-sec, etc. will feel too restricted - then it wouldn't be fair to them.
But I sincerly beleive that with the selection of some countermeasures to perceived or actual barriers to entry the benefit would be great. There are many options and some have already been almost implemented - non-freighter goods transport ships have larger holds - maybe Border gates could have much increased weaponry or EWar on their LoSec sides to offer a beach head into Lo - maybe expensive-to-use gates between the empires could be implemented - these just come to mind as potentially bad but never-the-less possible options for handling a transition? |

Claire Raynor
NovaGear Limitless Inc.
185
|
Posted - 2013.10.04 14:12:00 -
[7] - Quote
I've been a long time fan of this Idea and the idea of making more practically seperated areas of so called Hi-Sec. I've got my Orien island and I'm happy there and like it for what it is. Would be nice to have some more of that sort of thing and some larger islands of this Hi-Sec also.
I just see doing this as making small, but well defined and potentially more stable, local economic environments :- this would offer more opportunities to those industrialists who would take the extra risk of crossing lo-sec.
For Example. If I notice an opportunity somewhere in HighSec - to exploit an apparent local demand for something that isn't in supply. . . Then everyone in hi-sec will have no issue in also feeding that demand. There is no obstacle to differenciate between players, because there is no risk. If the area or demand was seperated by lo-sec. . . . Then currently hardly any hi-sec people step up to the challenge of supplying that demand. Currently the hi-sec islands are so small that the demand isn't that great and you easily saturate the small markets. Because less people will be prepared to supply these types of demand then trading gains immediatly some more game play, (as a by-product so do pirates), but being as the most demand is for consumables, (faction cap and ammo), a blockade runner is a strong option, etc, etc.
I see no reason why this** would take away from High-sec only traders as they will be able to do as they do currently - it just gives us some new communities with a different set of logistical problems to play with in terms of supplying them.
** I don't advocate a full seperation of empire now - as this would hurt people who don't want to change. But adding new areas of high sec island would potentially add to the game - at least the above.
Honestly - Orien is fun. Cost of living is higher. Demand outstrips supply - to the point where Rens is the only option because the local trade hub will never have everything you want - so you have to make the trip to Rens anyway - and if you are doing this you might as well buy it all cheaper at Rens. . .But Ammo is an option still. If more traders were selling stuff at Orien then they might be able to sell more stuff for more because people might say, "I'll just buy it all here because Rens is an hour's round trip - so that's worth the extra I pay". And why do they do that? Because Null sec is 3 jumps away from the Orien Island, PI and Exploration pays mega bucks and an hour's worth of sites might make you much more than you would save on the time taken to fly to Rens. Currently the Island isn't big enough to have sufficient population to support a full market.
So I'd just love to see - maybe just as an experiment - if CCP made a couple of 10 system islands. Just new ones. Don't have to go there if you don't want to. Make then on-the-way to Null. And just see what happens. |

Claire Raynor
NovaGear Limitless Inc.
185
|
Posted - 2013.10.04 15:35:00 -
[8] - Quote
Joe Risalo wrote:P.S.
Why has no one mentioned pirate factions having high sec Islands?
I mean, you would think the pirates would be able to lock down a secure spot for themselves, seperate for anyone else.
THAT would be the type of place where people would want to take the risks to get there and trade there.
Exactly - but my experiances with Orien make me think we'd need a decent sized area to hold enough interest to maintain a large enough population to allow a large enough local economy to develop a fully functional local market enough to make interesting things happen. Wow I used "enough" enough times in that sentance!!! |
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